BIS_fnc_loop

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Revision as of 19:42, 3 April 2006 by Unknown user (talk) (Generated by BIS_fnc_exportFunctionsToWiki)
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Description

Description:
/*
	
	Description:
	Loop stacked code/function with timing and conditional control
	Code and conditions are executed in non-scheduled environment
	
	Parameters:
	_this select 0: Action
	_this select 1: Parameters
	
	Returns:
	NOTHING
	
	Examples:
	["initialize"] call BIS_fnc_loop; 										//Initializes game loop (not required if AUTO_INITIALIZE is set to true)
	["terminate"] call BIS_fnc_loop; 										//Terminates game loop (not required if AUTO_TERMINATE is set to true)
	["itemAdd", ["uniqueId", { hint str time; }, 5]] call BIS_fnc_loop; 						//Hints time every five seconds
	["itemAdd", ["uniqueId", { hint str time; }, 120, "frames"]] call BIS_fnc_loop; 				//Hints time every 120 frames
	["itemAdd", ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }]] call BIS_fnc_loop; 	//Hints time every frame after BIS_variable is assigned
	["itemAdd", ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }]] call BIS_fnc_loop; 	//Hints time every five seconds after BIS_variable is assigned
	["itemAdd", ["uniqueId", { hint str time; }]] call BIS_fnc_loop; 						//Hints time every frame
	["itemRemove", ["uniqueId"]] call BIS_fnc_loop; 								//Remove item from loop with id "uniqueId"
*/

//Defines
#define AUTO_INITIALIZE true
#define AUTO_TERMINATE true

//Parameters
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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