BIS fnc moduleChat: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
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|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module


|r1=[[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]
|r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]


|x1= <code>myLogic [[setVariable]] ["Channel", "2"];
|x1= <code>myLogic [[setVariable]] ["Channel", "2"];

Revision as of 23:25, 7 August 2021

Hover & click on the images for description

Description

Description:
Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, units, isActivated] call BIS_fnc_moduleChat
Parameters:
logic: Object the logic. Possible setVariable parameters:
units: Array of Objects - list of chatting units
isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;

Additional Information

See also:
groupChatvehicleChatsideChatcommandChatglobalChatsystemChat

Notes

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