BIS fnc moduleEffectsFire: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
Line 26: Line 26:




<h3 style="display:none">Bottom Section</h3>
 
[[Category:Functions|{{uc:moduleEffectsFire}}]]
[[Category:Functions|{{uc:moduleEffectsFire}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleEffectsFire}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:moduleEffectsFire}}]]

Revision as of 02:04, 18 January 2021

Hover & click on the images for description

Description

Description:
Creates fire on position of module (called usually by BIS_fnc_moduleEffectsEmitterCreator).
Mainly meant to be used by modules available in Eden Editor
Execution:
call
Groups:
Modules

Syntax

Syntax:
[module] call BIS_fnc_moduleEffectsFire
Parameters:
module: Object - Module
Return Value:
Nothing

Examples

Example 1:
[BIS_module] call BIS_fnc_moduleEffectsFire;

Additional Information

See also:
ModulesEden Editor: System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note