BIS fnc moveToRespawnPosition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
m (Text replacement - "<code><nowiki>[</nowiki>player," to "<code>[<nowiki/>player,")
Line 23: Line 23:
|r1=[[Boolean]] - [[true]]: move succeeded, [[false]]: move failed
|r1=[[Boolean]] - [[true]]: move succeeded, [[false]]: move failed


|x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code>
|x1= <code>[<nowiki/>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code>
}}
}}

Revision as of 18:51, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
Parameters:
unit: Object - unit to move
position: Object, Group, String or Array
  • Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
  • String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
  • Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
canBeDead (Optional): Boolean - Whether or not dead are allowed:
  • true (Default) - Moved unit and/or object to which unit is moved can be dead
  • false - Both moved unit and vehicle or unit at position (if any) must be alive
Return Value:
Boolean - true: move succeeded, false: move failed

Examples

Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note