BIS fnc nearestHelipad: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:Function Group: [a-zA-Z0-9_: ]+(\|\{\{[a-zA-Z0-9_: ]+\}\})?\]\]" to " ")
m (Text replacement - "{{Feature arma3|" to "{{Feature|arma3|")
Line 20: Line 20:
|p3= random: [[Boolean]] - (Optional, default [[false]]) If [[true]] a random helipad will be selected if multiple are found |PARAMETER3=
|p3= random: [[Boolean]] - (Optional, default [[false]]) If [[true]] a random helipad will be selected if multiple are found |PARAMETER3=


|p4= types: [[Array]] - (Optional, default ["Heliport"]) Location types to be searched for. See [[nearestLocations]] for more information {{Feature arma3|Default value won't work in {{arma3}}. Only types listed in CfgLocationTypes are supported}}  |PARAMETER4=
|p4= types: [[Array]] - (Optional, default ["Heliport"]) Location types to be searched for. See [[nearestLocations]] for more information {{Feature|arma3|Default value won't work in {{arma3}}. Only types listed in CfgLocationTypes are supported}}  |PARAMETER4=


|[[Array]] in format:
|[[Array]] in format:

Revision as of 13:20, 27 December 2020

Hover & click on the images for description

Description

Description:
Finds the nearest helipad of given type.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[position, radius, random, types] call BIS_fnc_nearestHelipad
Parameters:
position: Position - (Optional, default position vehicle player) Center position
radius: Number - (Optional, default 999999) Radius of the area to search in meters
random: Boolean - (Optional, default false) If true a random helipad will be selected if multiple are found
types: Array - (Optional, default ["Heliport"]) Location types to be searched for. See nearestLocations for more information
Arma 3
Default value won't work in Arma 3. Only types listed in CfgLocationTypes are supported
Return Value:
Array in format:

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section