BIS fnc nearestHelipad: Difference between revisions

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|descr= Finds the nearest helipad of given type.
|descr= Finds the nearest helipad of given type.


|s1= [position, radius, random, types] [[call]] [[BIS_fnc_nearestHelipad]]
|s1= [position, radius, random, types] call [[BIS_fnc_nearestHelipad]]


|p1= position: [[Array]] format [[Position]] - (Optional, default [[position]] [[vehicle]] [[player]]) Center position
|p1= position: [[Array]] format [[Position]] - (Optional, default [[position]] [[vehicle]] [[player]]) Center position

Revision as of 19:18, 20 June 2021

Hover & click on the images for description

Description

Description:
Finds the nearest helipad of given type.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[position, radius, random, types] call BIS_fnc_nearestHelipad
Parameters:
position: Array format Position - (Optional, default position vehicle player) Center position
radius: Number - (Optional, default 999999) Radius of the area to search in meters
random: Boolean - (Optional, default false) If true a random helipad will be selected if multiple are found
types: Array - (Optional, default ["Heliport"]) Location types to be searched for. See nearestLocations for more information
Arma 3
Default value won't work in Arma 3. Only types listed in CfgLocationTypes are supported
Return Value:
Array in format:

Examples

Examples:
Example needed

Additional Information

See also:
nearestObjects

Notes

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