BIS fnc nearestRoad: Difference between revisions

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|p2= radius: [[Number]] - (Optional, default 50) search radius from ''center''
|p2= radius: [[Number]] - (Optional, default 50) search radius from ''center''


|p3= blacklist: [[Array]] - (Optional, default []) blacklisted road objects
|p3= blacklist: [[Array]] - (Optional, default <sqf inline>[]</sqf>) blacklisted road objects


|r1= [[Object]] - nearest road object, [[objNull]] if not found
|r1= [[Object]] - nearest road object, [[objNull]] if not found


|x1= <code>[[private]] _nearestRoad = [getPosATL [[player]], 500] [[call]] [[BIS_fnc_nearestRoad]];</code>
|x1= <sqf>private _nearestRoad = [getPosATL player, 500] call BIS_fnc_nearestRoad;</sqf>


|x2= <code>[[private]] _nearestRoad = [getPosATL [[vehicle]] [[player]], 50, [[getPosATL]] [[vehicle]] [[player]] [[nearRoads]] 20] [[call]] [[BIS_fnc_nearestRoad]];</code>
|x2= <sqf>private _nearestRoad = [getPosATL vehicle player, 50, getPosATL vehicle player nearRoads 20] call BIS_fnc_nearestRoad;</sqf>


|seealso= [[nearRoads]] [[isOnRoad]] [[roadAt]] [[roadsConnectedTo]]
|seealso= [[nearRoads]] [[isOnRoad]] [[roadAt]] [[roadsConnectedTo]]
}}
}}

Latest revision as of 19:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Find the nearest road segment to certain position, within given radius.
Execution:
call
Groups:
Positions

Syntax

Syntax:
[center, radius, blacklist] call BIS_fnc_nearestRoad
Parameters:
center: Position
radius: Number - (Optional, default 50) search radius from center
blacklist: Array - (Optional, default []) blacklisted road objects
Return Value:
Object - nearest road object, objNull if not found

Examples

Example 1:
private _nearestRoad = [getPosATL player, 500] call BIS_fnc_nearestRoad;
Example 2:
private _nearestRoad = [getPosATL vehicle player, 50, getPosATL vehicle player nearRoads 20] call BIS_fnc_nearestRoad;

Additional Information

See also:
nearRoads isOnRoad roadAt roadsConnectedTo

Notes

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