BIS fnc objectHeight: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
Line 42: Line 42:
|x1= <sqf>player call BIS_fnc_objectHeight;</sqf>
|x1= <sqf>player call BIS_fnc_objectHeight;</sqf>


|seealso= [[boundingBox]] [[sizeOf]], [[boundingBoxReal]], [[boundingCenter]]
|seealso= [[boundingBox]] [[sizeOf]] [[boundingBoxReal]], [[boundingCenter]]
}}
}}

Revision as of 13:58, 1 July 2022

Hover & click on the images for description

Description

Description:
Return object height defined by its bounding box and eventual offset fix. For the following classes an offset is used.
z-offset: -0.1 z-offset: -0.08
  • "box_east_support_f"
  • "box_ind_support_f"
  • "box_nato_support_f"
  • "box_east_ammoord_f"
  • "box_ind_ammoord_f"
  • "box_nato_ammoord_f"
  • "box_east_ammo_f"
  • "box_ind_ammo_f"
  • "box_nato_ammo_f
  • "box_east_wpslaunch_f"
  • "box_ind_wpslaunch_f"
  • "box_nato_wpslaunch_f"
  • "box_east_wpsspecial_f"
  • "box_ind_wpsspecial_f"
  • "box_nato_wpsspecial_f"
  • "box_ind_wps_f"
  • "box_east_wps_f"
  • "box_nato_wps_f"
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_objectHeight
Parameters:
object: Object - Evaluated object
Return Value:
Number - Height of the object

Examples

Example 1:
player call BIS_fnc_objectHeight;

Additional Information

See also:
boundingBox sizeOf boundingBoxRealboundingCenter

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note