BIS fnc objectHeight: Difference between revisions

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|s1= object call [[BIS_fnc_objectHeight]]
|s1= object call [[BIS_fnc_objectHeight]]


|p1= object: [[Object]] - Evaluated object
|p1= object: [[Object]] - evaluated object


|r1= [[Number]] - Height of the object
|r1= [[Number]] - height of the object


|x1= <sqf>player call BIS_fnc_objectHeight;</sqf>
|x1= <sqf>player call BIS_fnc_objectHeight;</sqf>


|seealso= [[boundingBox]] [[sizeOf]], [[boundingBoxReal]], [[boundingCenter]]
|seealso= [[boundingBox]] [[sizeOf]] [[boundingBoxReal]] [[boundingCenter]]
}}
}}

Latest revision as of 16:32, 8 November 2023

Hover & click on the images for description

Description

Description:
Return object height defined by its bounding box and eventual offset fix. For the following classes an offset is used.
z-offset: -0.1 z-offset: -0.08
  • "box_east_support_f"
  • "box_ind_support_f"
  • "box_nato_support_f"
  • "box_east_ammoord_f"
  • "box_ind_ammoord_f"
  • "box_nato_ammoord_f"
  • "box_east_ammo_f"
  • "box_ind_ammo_f"
  • "box_nato_ammo_f
  • "box_east_wpslaunch_f"
  • "box_ind_wpslaunch_f"
  • "box_nato_wpslaunch_f"
  • "box_east_wpsspecial_f"
  • "box_ind_wpsspecial_f"
  • "box_nato_wpsspecial_f"
  • "box_ind_wps_f"
  • "box_east_wps_f"
  • "box_nato_wps_f"
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
object call BIS_fnc_objectHeight
Parameters:
object: Object - evaluated object
Return Value:
Number - height of the object

Examples

Example 1:
player call BIS_fnc_objectHeight;

Additional Information

See also:
boundingBox sizeOf boundingBoxReal boundingCenter

Notes

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