BIS fnc objectInventoryAnimatedOpen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "<!--|exec= server|=-->" to "")
Line 7: Line 7:
|gr1 = Scripts
|gr1 = Scripts


<!--|exec= server|=-->
 


|arg= global
|arg= global

Revision as of 16:06, 18 January 2021

Hover & click on the images for description

Description

Description:
Animates an object being opened, for example a drawer. It also sets a counter which prevents animation to be played multiple time if more than one player accesses that drawer.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[object, animationArray] call BIS_fnc_ObjectInventoryAnimatedOpen
Parameters:
object: Object - Object
animationArray: Array - An Array in form of:
0: String - Animation Name
1: Number - Animation phase
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
BIS_fnc_ObjectInventoryAnimatedClose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note