BIS fnc objectType: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.08|Game version=
|1.08


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation


| Return object category and type. |DESCRIPTION=
| Return object category and type.


| anObject call [[BIS_fnc_objectType]] |SYNTAX=
| anObject call [[BIS_fnc_objectType]]


|p1= anObject: [[String]] or [[Object]] |PARAMETER1=
|p1= anObject: [[String]] or [[Object]]


| [[Array]] - in format [category, type]. One of:
| [[Array]] - in format [category, type]. One of:
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** UnknownObject
** UnknownObject
** VASI
** VASI
** Wreck |RETURNVALUE=
** Wreck


|x1= <code>_myType = [[player]] [[call]] [[BIS_fnc_objectType]];</code> |EXAMPLE1=
|x1= <code>_myType = [[player]] [[call]] [[BIS_fnc_objectType]];</code>


|x2= <code>_myType = "B_MRAP_01_F" [[call]] [[BIS_fnc_objectType]];</code> |EXAMPLE2=
|x2= <code>_myType = "B_MRAP_01_F" [[call]] [[BIS_fnc_objectType]];</code>


| [[typeOf]], [[countType]], [[isKindOf]] |SEEALSO=
| [[typeOf]], [[countType]], [[isKindOf]]


}}
}}

Revision as of 00:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Return object category and type.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
anObject call BIS_fnc_objectType
Parameters:
anObject: String or Object
Return Value:
Array - in format [category, type]. One of:
  • Soldier
    • AT
    • Civilian
    • Diver
    • Infantry
    • Medic
    • MG
    • Officer
    • Pilot
    • Sniper
    • SpecialForces
    • UAVPilot
  • Vehicle / VehicleAutonomous
    • Car
    • Helicopter
    • Motorcycle
    • Plane
    • Ship
    • StaticWeapon
    • Submarine
    • TrackedAPC
    • Tank
    • WheeledAPC
  • Logic
    • Logic
    • Module
  • Object
    • Ammobox
    • Animal
    • Backpack
    • Camera
    • Church
    • Effect
    • Fire
    • Flag
    • Helipad
    • House
    • Marker
    • Mine
    • Parachute
    • Seagull
    • Sound
    • Target
    • Thing
    • Trigger
    • UnknownObject
    • VASI
    • Wreck

Examples

Example 1:
_myType = player call BIS_fnc_objectType;
Example 2:
_myType = "B_MRAP_01_F" call BIS_fnc_objectType;

Additional Information

See also:
typeOfcountTypeisKindOf

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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