BIS fnc objectType: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " \|p([0-9]{1,2})=([^ ]+) + \| *(\[\[Arr.+) * " to " |p$1=$2 |r1=$3 ") |
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|p1= anObject: [[String]] or [[Object]] | |p1= anObject: [[String]] or [[Object]] | ||
| [[Array]] - in format [category, type]. One of: | |r1=[[Array]] - in format [category, type]. One of: | ||
* Soldier | * Soldier | ||
** AT | ** AT |
Revision as of 04:46, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- anObject call BIS_fnc_objectType
- Parameters:
- anObject: String or Object
- Return Value:
- Array - in format [category, type]. One of:
- Soldier
- AT
- Civilian
- Diver
- Infantry
- Medic
- MG
- Officer
- Pilot
- Sniper
- SpecialForces
- UAVPilot
- Vehicle / VehicleAutonomous
- Car
- Helicopter
- Motorcycle
- Plane
- Ship
- StaticWeapon
- Submarine
- TrackedAPC
- Tank
- WheeledAPC
- Logic
- Logic
- Module
- Object
- Ammobox
- Animal
- Backpack
- Camera
- Church
- Effect
- Fire
- Flag
- Helipad
- House
- Marker
- Mine
- Parachute
- Seagull
- Sound
- Target
- Thing
- Trigger
- UnknownObject
- VASI
- Wreck
- Soldier
Examples
- Example 1:
_myType = player call BIS_fnc_objectType;
- Example 2:
_myType = "B_MRAP_01_F" call BIS_fnc_objectType;
Additional Information
Notes
-
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