BIS fnc objectVar: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 17: Line 17:


|x1= <code>hint str (player call BIS_fnc_objectVar); {{cc|"bis_o1"}}
|x1= <code>hint str (player call BIS_fnc_objectVar); {{cc|"bis_o1"}}
hint str ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{cc|true}}</code>
hint str (player == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{cc|true}}</code>


|seealso= [[netId]] [[objectFromNetId]] [[setVariable]] [[setVehicleVarName]]
|seealso= [[netId]] [[objectFromNetId]] [[setVariable]] [[setVehicleVarName]]
}}
}}

Revision as of 22:40, 12 July 2022

Hover & click on the images for description

Description

Description:
Return a unique object variable. The variable is preserved after unit respawn.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object, varNameRoot] call BIS_fnc_objectVar
Parameters:
object: Object
varNameRoot: String - (Optional, default "bis_o") - variable name root - a number will be added behind it
Return Value:
String - generated variable name

Examples

Example 1:
hint str (player call BIS_fnc_objectVar); // "bis_o1" hint str (player == (missionNamespace getVariable "bis_o1")); // true

Additional Information

See also:
netId objectFromNetId setVariable setVehicleVarName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note