BIS fnc playSound: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>")
Line 16: Line 16:
|r1= [[Boolean]] - always [[true]]
|r1= [[Boolean]] - always [[true]]


|x1= <code>"3DEN_visionMode" [[call]] [[BIS_fnc_playSound]];</code>
|x1= <sqf>"3DEN_visionMode" call BIS_fnc_playSound;</sqf>


|x2= <code>["3DEN_visionMode", [[true]]] [[call]] [[BIS_fnc_playSound]];</code>
|x2= <code>["3DEN_visionMode", [[true]]] [[call]] [[BIS_fnc_playSound]];</code>

Revision as of 14:24, 1 July 2022

Hover & click on the images for description

Description

Description:
Plays given sound. Identical to playSound.
Execution:
call
Groups:
Sound

Syntax

Syntax:
[sound, forced] call BIS_fnc_playSound
Parameters:
sound: String - sound name
forced: Boolean - (Optional, default false)
Return Value:
Boolean - always true

Examples

Example 1:
"3DEN_visionMode" call BIS_fnc_playSound;
Example 2:
["3DEN_visionMode", true] call BIS_fnc_playSound;

Additional Information

See also:
playSound

Notes

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