BIS fnc posDegToWorld: Difference between revisions

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m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
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|x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf>
|x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf>


|seealso= [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]]
|seealso= [[BIS_fnc_posDegToUTM]] [[BIS_fnc_posUTMToDeg]]
}}
}}

Revision as of 13:53, 1 July 2022

Hover & click on the images for description

Description

Description:
Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly: // Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[longitude, latitude, world] call BIS_fnc_posDegToWorld
Parameters:
longitude: Number
latitude: Number
world: String - (Optional, default worldName)
Return Value:
Array of Numbers - format [easting, northing, zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
BIS_fnc_posDegToUTM BIS_fnc_posUTMToDeg

Notes

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