BIS fnc posDegToWorld: Difference between revisions

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[[Category:Function Group: Map|{{uc:posDegToWorld}}]]
[[Category:Take_On_Helicopters:_Functions|posDegToWorld]]
[[Category:Functions|{{uc:posDegToWorld}}]]
[[Category:Function Group: Map|posDegToWorld]]
[[Category:{{Name|tkoh}}: Functions|{{uc:posDegToWorld}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:posDegToWorld}}]]

Revision as of 17:02, 25 July 2014

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Description

Description:
Convert latitude/longtitude coordinates into game world position. World config has to contain following settings to convert the position correctly. // Required for scripting mapSize = 61440; //--- Can differ from mapArea size, as ingame world can be resized mapZone = 10; //--- UTM zone mapArea[] = { //--- lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, //--- Bottom Left -121.930117859276,47.8753494907418 //--- Top Right };
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[latitude,longtitude] call BIS_fnc_posDegToWorld;
Parameters:
latitude: Number
longtitude - Number
Return Value:
Array - [northing,easting,zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
See also needed

Notes

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Notes

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