BIS fnc posDegToWorld: Difference between revisions

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| Convert latitude/longtitude coordinates into game world position.
| Convert latitude/longtitude coordinates into game world position.<br />
 
World config '''must''' contain following settings to convert the position correctly:
World config has to contain following settings to convert the position correctly:
<code>{{codecomment|// Required for scripting}}
<code>
mapSize <nowiki>=</nowiki> 61440; {{codecomment|// Can differ from mapArea size, as ingame world can be resized}}
{{codecomment|// Required for scripting}}
mapZone <nowiki>=</nowiki> 10; {{codecomment|// UTM zone}}
mapSize <nowiki>=</nowiki> 61440; {{codecomment|//--- Can differ from mapArea size, as ingame world can be resized}}
mapArea[] <nowiki>=</nowiki> { {{codecomment|// lon/lat coordinates (not in UTM to assure .kml precision)}}
mapZone <nowiki>=</nowiki> 10; {{codecomment|//--- UTM zone}}
-122.754367782585,47.3272454065969, {{codecomment|// Bottom Left}}
mapArea[] <nowiki>=</nowiki> { {{codecomment|//--- lon/lat coordinates (not in UTM to assure .kml precision)}}
-121.930117859276,47.8753494907418 {{codecomment|// Top Right}}
-122.754367782585,47.3272454065969, {{codecomment|//--- Bottom Left}}
-121.930117859276,47.8753494907418 {{codecomment|//--- Top Right}}
};</code> |Description=
};</code> |Description=
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| [longitude, latitude'', world''] call BIS_fnc_posDegToWorld; |Syntax=
| [longitude, latitude'', world''] call [[BIS_fnc_posDegToWorld]] |Syntax=


|p1= longitude: [[Number]] |Parameter 1=
|p1= longitude: [[Number]] |Parameter 1=
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|p3= world: [[String]] - (Optional, default [[worldName]]) |Parameter 3=
|p3= world: [[String]] - (Optional, default [[worldName]]) |Parameter 3=


| [[Array]] of [[Number|Numbers]] - format [easting,northing,zone] |Return value=
| [[Array]] of [[Number|Numbers]] - format [easting, northing, zone] |Return value=
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Revision as of 13:43, 2 July 2018

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Description

Description:
Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly: // Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right };
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[longitude, latitude, world] call BIS_fnc_posDegToWorld
Parameters:
longitude: Number
latitude: Number
world: String - (Optional, default worldName)
Return Value:
Array of Numbers - format [easting, northing, zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
BIS_fnc_posDegToUTMBIS_fnc_posUTMToDeg

Notes

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Notes

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