BIS fnc priorityQueue Init: Difference between revisions

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{{Function|= Comments
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.86


|1.86|Game version=
|gr1= Priority Queue


<!---|arg= local |Multiplayer Arguments=--->
|descr= <pre>/*
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Zozo
Author: Zozo


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Example:
Example:
_priorityQueue_1 = [10] call BIS_fnc_PriorityQueue_Init;
_priorityQueue_1 = [10] call BIS_fnc_PriorityQueue_Init;
*</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_priorityQueue_Init]]|Syntax=
|s1= [] call [[BIS_fnc_priorityQueue_Init]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1=  


|Datatype - description|Return value=
|r1=


|x1= <code></code>|Example 1=
|x1=


| |See also=
|seealso=
}}
}}
[[Category:Function Group: Arrays|{{uc:priorityQueue_Init}}]]
[[Category:Functions|{{uc:priorityQueue_Init}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:priorityQueue_Init}}]]

Latest revision as of 03:19, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Zozo

	Description:
	Initialize the Priority Queue data structure.
	The Priority Queue is sorted on inserting. Bigger numbers are set on higher indexes.

	Parameters:
	_maxSize:INT - OPTIONAL, sets the Queue MAX SIZE (otherwise it is set to the constant defined in the .inc file)

	Returns:
	_handle: Handle to the Queue (essential for manipulation with the Queue)

	Syntax:
	_handle:INT = [_maxSize] call BIS_fnc_PriorityQueue_Init;

	Example:
	_priorityQueue_1 = [10] call BIS_fnc_PriorityQueue_Init;
*
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Priority Queue

Syntax

Syntax:
[] call BIS_fnc_priorityQueue_Init
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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