BIS fnc progressLoadingScreen: Difference between revisions

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{{Function|= Comments
{{Function|= Comments
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| arma3 |= Game name
| tkoh |= Game name


|1.00|= Game version
|1.00|= Game version
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| <pre>/*
| Progress scripted loading screen. The value will be preserved even when a new screen is opened. |= Description
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Description:
| [progress] call [[BIS_fnc_progressLoadingScreen]] |= Syntax
Progress scripted loading screen. The value will be preserved even when a new screen is opened.
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Parameter(s):
|p1= progress: [[Number]] - Progress in range from 0 to 1|= Parameter 1
0: NUMBER - progress, in range <0,1>
 
Returns:
NUMBER - progress value
*/
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
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| <!-- [] call [[BIS_fnc_progressLoadingScreen]]; --> |= Syntax
| [[Number]] - Progress|= Return value
 
|p1= |= Parameter 1
 
| |= Return value
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|x1= <code></code> |=  
|x1= <code>_IDD = _prog = [0.75] [[call]] [[BIS_fnc_progressLoadingScreen]];</code> |=
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| |= See also
| [[Loading Screens]], [[BIS_fnc_displayLoading]] |= See also
 
}}
}}



Revision as of 17:47, 29 May 2018

Hover & click on the images for description

Description

Description:
Progress scripted loading screen. The value will be preserved even when a new screen is opened.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[progress] call BIS_fnc_progressLoadingScreen
Parameters:
progress: Number - Progress in range from 0 to 1
Return Value:
Number - Progress

Examples

Example 1:
_IDD = _prog = [0.75] call BIS_fnc_progressLoadingScreen;

Additional Information

See also:
Loading ScreensBIS_fnc_displayLoading

Notes

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Notes

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