Difference between revisions of "BIS fnc removeDestroyedCuratorEditableObjects"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{RV|type=function
 
{{RV|type=function
  
| arma3
+
|game1= arma3
 
+
|version1= 1.16
|1.16
 
  
 
|gr1= Curator
 
|gr1= Curator
  
| Make destroyed curator objects non-editable.
+
|descr= Make destroyed curator objects non-editable.
  
| [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
+
|s1= [object, parentClasses] call [[BIS_fnc_removeDestroyedCuratorEditableObjects]]
  
 
|p1= object: [[Object]] - Curator module or objects to be removed after death
 
|p1= object: [[Object]] - Curator module or objects to be removed after death
Line 15: Line 14:
 
|p2= parentClasses: [[Array]] of [[String|strings]] - Parent classes of objects to be removed (e.g., "Man")
 
|p2= parentClasses: [[Array]] of [[String|strings]] - Parent classes of objects to be removed (e.g., "Man")
  
| [[Boolean]]
+
|r1= [[Boolean]]
  
 
|x1= <code>[curatorModule, ["Man"]] [[call]] [[BIS_fnc_removeDestroyedCuratorEditableObjects]];</code>
 
|x1= <code>[curatorModule, ["Man"]] [[call]] [[BIS_fnc_removeDestroyedCuratorEditableObjects]];</code>

Revision as of 23:04, 19 June 2021

Hover & click on the images for description

Description

Description:
Make destroyed curator objects non-editable.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[object, parentClasses] call BIS_fnc_removeDestroyedCuratorEditableObjects
Parameters:
object: Object - Curator module or objects to be removed after death
parentClasses: Array of strings - Parent classes of objects to be removed (e.g., "Man")
Return Value:
Boolean

Examples

Example 1:
[curatorModule, ["Man"]] call BIS_fnc_removeDestroyedCuratorEditableObjects;

Additional Information

See also:
Arma 3: Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note