BIS fnc respawnRounds: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Respawn |GROUP1=
|gr1= Respawn


| <pre>/*
| <pre>/*
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ARRAY - empty array to return if a round is still on (players of more than one involved faction are alive)
ARRAY - empty array to return if a round is still on (players of more than one involved faction are alive)
*/
*/
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>


| <!-- [] call [[BIS_fnc_respawnRounds]]; --> |SYNTAX=
| <!-- [] call [[BIS_fnc_respawnRounds]]; -->


|p1= |PARAMETER1=
|p1=


| |RETURNVALUE=
|


|x1= <code></code>
|x1= <code></code>


| |SEEALSO=
|


}}
}}

Revision as of 00:36, 18 January 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
	Disable respawn until players of only one side (including its allies) remains, then respawn everyone at once.
	When "Rounds" respawn is used by only one side, wait until all its players are dead.

	Parameter(s):
		BOOL - true to force round end
		SIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings)
		ARRAY - empty array to return if a round is still on (players of more than one involved faction are alive)
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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