BIS_fnc_respect

From Bohemia Interactive Community
Revision as of 19:42, 3 April 2006 by BIS fnc exportFunctionsToWiki (talk) (Generated by BIS_fnc_exportFunctionsToWiki)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Hover & click on the images for description

Description

Description:
/*
	File: RESTECP

	Description:
	RESpect - The Effective Calculation Process.

	Parameter(s):
	_this select 0: String - Mode


	* SET - set respect default values
		 o _this select 1: Nothing or Object
		 o Returned value: Array with zero respect values (if Object is passed as argument, 1 is on place of object's faction).
	* ADD - add respect values depending on global town respect
		 o _this select 1: Object - Unit to which is given respect from assigned town with random difference defined in third argument.
		 o _this select 2: Number - Range of random difference.
		 o Returned value: Unit's respect values. 
	* MODIFY - change givern respect value
		 o _this select 1: Object - Unit of which respect value will be changed.
		 o _this select 2: String - Faction of which respect will be changed.
		 o _this select 3: String - Code which defines formula for change (current respect value is stored in variable _r) - e.g. "_r / 2"
		 o Returned value: Modified respect value. 
	* KILLED - Modify global town respect after civilian has been killed.
		 o _this select 1: Object - Units's killer
		 o _this select 2: Object - Town logic
		 o _this select 3: Number - Optional - change coeficient
		 o Returned value: Modified town respect value. 

*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section