Difference between revisions of "BIS fnc reviveBleedOut"

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{{Function|= Comments
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{{Function
  
| arma3 |Game name=
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|game1= arma3
  
|1.42|Game version=
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|version1= 1.42
  
<!---|arg= local |Multiplayer Arguments=--->
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<!--|exec= server|=-->
  
<!---|eff= local |Multiplayer Effects=--->
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<!--|arg= local-->
  
| <pre>/*
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<!--|eff= local-->
Author: Jiri Wainar
 
  
Description:
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|descr= Make a unit bleed out over time while incapacitated.
Make a unit bleed out over time while incapacitated.
 
  
Parameters:
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||s1= [player] call [[BIS_fnc_reviveBleedOut]]|=Syntax
_this select 0: OBJECT - Unit that is bleeding out
 
  
Returns:
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|p1= player: [[Object]] - Unit that is bleeding out
True if successful, false if not.
 
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
 
  
|[] call [[BIS_fnc_reviveBleedOut]]|Syntax=
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|r1= [[Boolean]] - Returns [[true]] if successful, [[false]] is not
  
|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
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|x1= <code>[BIS_unit] [[call]] [[BIS_fnc_reviveBleedOut]];</code>
  
|Datatype - description|Return value=
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|exec= call
  
|x1= <code></code>|Example 1=
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|seealso= [[Arma 3 Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveAllowed]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]
  
|exec= call |Execution=
 
 
| |See also=
 
 
}}
 
}}
  

Latest revision as of 13:50, 12 January 2020

Introduced with Arma 3 version 1.421.42
Hover & click on the images for descriptions

Description

Description:
Make a unit bleed out over time while incapacitated.

Syntax

Syntax:
[player] call BIS_fnc_reviveBleedOut
Parameters:
player: Object - Unit that is bleeding out
Return Value:
Boolean - Returns true if successful, false is not

Examples

Example 1:
[BIS_unit] call BIS_fnc_reviveBleedOut;

Additional Information

Execution:
call
See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

i
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