BIS fnc reviveDamageReset: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2")
Line 16: Line 16:
|s1= [player] call [[BIS_fnc_reviveDamageReset]]
|s1= [player] call [[BIS_fnc_reviveDamageReset]]


|p1= player: [[Object]] - Player
|p1= player: [[Object]] - player


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 16:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Resets player's damage data and recieved damage.
Execution:
call
Multiplayer:
Works only locally for player.
Groups:
Revive

Syntax

Syntax:
[player] call BIS_fnc_reviveDamageReset
Parameters:
player: Object - player
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_reviveDamageReset;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note