BIS fnc reviveEhDammaged: Difference between revisions

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<!---|arg= local |Multiplayer Arguments=--->

Revision as of 16:24, 12 October 2020

Hover & click on the images for description

Description

Description:
/*
unit: Object - Object the event handler is assigned to
hitSelection: String - Name of the selection where the unit was damaged
damage: Number - Resulting level of damage
hitPartIndex: Number - hit index of the hit selection
hitPoint: String - hit point Cfg name
shooter: Object - shooter reference (to get instigator use getShotParents on projectile)
projectile: Object - the projectile that caused damage
*/
Template:placeholder
Execution:
call
Groups:
Revive

Syntax

Syntax:
[] call BIS_fnc_reviveEhDammaged
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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