BIS fnc reviveEhHandleHeal: Difference between revisions

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m (Text replacement - " ||s1=" to " |s1=")
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|descr= Handles healing of unit. Unit gets fully healed after 10 seconds if current damage is smaller than initial damage, e.g. a medic healed the unit.
|descr= Handles healing of unit. Unit gets fully healed after 10 seconds if current damage is smaller than initial damage, e.g. a medic healed the unit.


||s1= [unit] call [[BIS_fnc_reviveEhHandleHeal]]
|s1= [unit] call [[BIS_fnc_reviveEhHandleHeal]]


|p1= unit: [[Object]] - Unit to be healed
|p1= unit: [[Object]] - Unit to be healed

Revision as of 21:50, 12 June 2021

Hover & click on the images for description

Description

Description:
Handles healing of unit. Unit gets fully healed after 10 seconds if current damage is smaller than initial damage, e.g. a medic healed the unit.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit] call BIS_fnc_reviveEhHandleHeal
Parameters:
unit: Object - Unit to be healed
Return Value:
Boolean - If revive is enabled for given unit it always returns false, if revive is disabled it returns Nothing

Examples

Example 1:
[BIS_unit] call BIS_fnc_reviveEhHandleHeal;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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