BIS fnc rotateVector2D: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 5: Line 5:


|1.00|Game version=
|1.00|Game version=
|gr1= Vectors |GROUP1=
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 39: Line 41:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Vectors|{{uc:rotateVector2D}}]]
[[Category:Functions|{{uc:rotateVector2D}}]]
[[Category:Functions|{{uc:rotateVector2D}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:rotateVector2D}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:rotateVector2D}}]]

Revision as of 01:01, 6 October 2020

Hover & click on the images for description

Description

Description:
This function returns a 2D vector rotated a specified number of degrees around the origin.
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector2D, angle] call BIS_fnc_rotateVector2D
Parameters:
vector2D: Array - 2D vector
angle: Number - Angle in degree
Return Value:
Array - New vector

Examples

Example 1:
[ [5,3], 60 ] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]

Additional Information

See also:
BIS_fnc_crossProductBIS_fnc_magnitudeSqrBIS_fnc_vectorFromXToY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on January 21, 2015 - 14:15 (UTC)
AgentRev
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo, which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.
To counter this, simply negate their output: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;