BIS fnc rotateVector2D: Difference between revisions

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{{Function|Comments=
{{Function


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1= Vectors |GROUP1=
|gr1= Vectors


| This function returns a 2D vector rotated a specified number of degrees around the origin. |Description=
| This function returns a 2D vector rotated a specified number of degrees around the origin.


| [vector2D, angle] call [[BIS_fnc_rotateVector2D]] |Syntax=
| [vector2D, angle] call [[BIS_fnc_rotateVector2D]]




|p1= vector2D: [[Array]] - 2D vector |Parameter 1=
|p1= vector2D: [[Array]] - 2D vector


|p2= angle: [[Number]] - Angle in degree|Parameter 2=
|p2= angle: [[Number]] - Angle in degree




| [[Array]] - New vector |Return value=
| [[Array]] - New vector


<!---
<!---
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--->
--->


|x1= <code>[ [5,3], 60 ] [[call]] [[BIS_fnc_rotateVector2D]];//Returns[-0.0980766,5.83013]</code>|Example 1=
|x1= <code>[ [5,3], 60 ] [[call]] [[BIS_fnc_rotateVector2D]];//Returns[-0.0980766,5.83013]</code>


| [[BIS_fnc_crossProduct]], [[BIS_fnc_magnitudeSqr]], [[BIS_fnc_vectorFromXToY]] |See also=
| [[BIS_fnc_crossProduct]], [[BIS_fnc_magnitudeSqr]], [[BIS_fnc_vectorFromXToY]]
}}
}}



Revision as of 00:48, 18 January 2021

Hover & click on the images for description

Description

Description:
This function returns a 2D vector rotated a specified number of degrees around the origin.
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector2D, angle] call BIS_fnc_rotateVector2D
Parameters:
vector2D: Array - 2D vector
angle: Number - Angle in degree
Return Value:
Array - New vector

Examples

Example 1:
[ [5,3], 60 ] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]

Additional Information

See also:
BIS_fnc_crossProductBIS_fnc_magnitudeSqrBIS_fnc_vectorFromXToY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on January 21, 2015 - 14:15 (UTC)
AgentRev
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo, which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.
To counter this, simply negate their output: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;