BIS fnc runLater: Difference between revisions

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| arma3 |= Game name
| arma3 |= Game name


|1.14|= Game version
|1.16|= Game version
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| Stack code/function that should be run later, after some time/frames or/and custom condition |= Description
| Stack code/function that should be run later, after some time/frames or/and custom condition. |= Description
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|p1= Unique Id : [[String]] |= Parameter 1
|p1= Unique Id : [[String]] |= Parameter 1
|p2= Code/function that is executed later : [[Code, String]] |= Parameter 2
|p2= Code/function that is executed later : <nowiki>[</nowiki>[[Code]], [[String]]<nowiki>]</nowiki> |= Parameter 2
|p3= The timer value (can be in seconds or frames) : [[Number]] |= Parameter 3
|p3= The timer value (can be in seconds or frames) : [[Number]] |= Parameter 3
|p4= The timer type, can be "seconds" or "frames" : [[String]] |= Parameter 4
|p4= The timer type, can be "seconds" or "frames" : [[String]] |= Parameter 4
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Arma 3:_Functions|log]]
[[Category:Arma 3:_Functions|runLater]]
[[Category:Take_On_Helicopters:_Functions|log]]
[[Category:Function Group: Debug|runLater]]
[[Category:Function Group: Debug|log]]

Revision as of 14:59, 24 March 2014

Hover & click on the images for description

Description

Description:
Stack code/function that should be run later, after some time/frames or/and custom condition.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_runLater;
Parameters:
Unique Id : String
Code/function that is executed later : [Code, String]
The timer value (can be in seconds or frames) : Number
The timer type, can be "seconds" or "frames" : String
The custom condition, code is only executed if timer is validated and condition is met : Code
Return Value:
Nothing

Examples

Example 1:
//Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
Example 2:
//Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
Example 3:
//Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 4:
//Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 5:
//Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;

Additional Information

See also:
See also needed

Notes

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Notes

Bottom Section