BIS fnc saveInventory: Difference between revisions

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*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored  
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored  
*2: [[String]] - Loadout name
*2: [[String]] - Loadout name
|p3= params: [[Array]] - (Optional, default [ ]) Custom parameters stored with the loadout
|p3= params: [[Array]] - (Optional, default [ ]) custom parameters stored with the loadout
|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout
|p4= delete: [[Boolean]] - (Optional, default [[false]]) Whether or not to delete the loadout



Revision as of 13:23, 8 November 2023

Hover & click on the images for description

Description

Description:
Save unit's loadout.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit,input,params,delete] call BIS_fnc_saveInventory
Parameters:
unit: Object - Unit whose inventory should be saved
input: Array in format:
params: Array - (Optional, default [ ]) custom parameters stored with the loadout
delete: Boolean - (Optional, default false) Whether or not to delete the loadout
Return Value:
Array - Saved value

Examples

Example 1:
[ player, [missionNamespace, "BIS_inv"], [], true ] call BIS_fnc_saveInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventory getUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2020-08-02 - 15:22 (UTC)
Ilias38rus
Doesn't work for backpacks in backpack, unlike getUnitLoadout.