BIS fnc saveInventory: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2")
m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
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|r1= [[Array]] - saved value
|r1= [[Array]] - saved value


|x1= <sqf>[ player, [missionNamespace, "BIS_inv"], [], true ] call BIS_fnc_saveInventory;</sqf>
|x1= <sqf>[player, [missionNamespace, "BIS_inv"], [], true] call BIS_fnc_saveInventory;</sqf>


|seealso= [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]] [[getUnitLoadout]]
|seealso= [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]] [[getUnitLoadout]]

Revision as of 18:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Save unit's loadout.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit,input,params,delete] call BIS_fnc_saveInventory
Parameters:
unit: Object - unit whose inventory should be saved
input: Array in format:
params: Array - (Optional, default [ ]) custom parameters stored with the loadout
delete: Boolean - (Optional, default false) whether or not to delete the loadout
Return Value:
Array - saved value

Examples

Example 1:
[player, [missionNamespace, "BIS_inv"], [], true] call BIS_fnc_saveInventory;

Additional Information

See also:
BIS_fnc_loadInventoryBIS_fnc_exportInventoryBIS_fnc_deleteInventory getUnitLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2020-08-02 - 15:22 (UTC)
Ilias38rus
Doesn't work for backpacks in backpack, unlike getUnitLoadout.