BIS fnc sceneAreaClearance: Difference between revisions

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| Removes object clutter within a set trigger, for use within cutscenes. |= Description
| Removes object clutter within a set trigger, for use within cutscenes. |DESCRIPTION=
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| param spawn [[BIS_fnc_sceneAreaClearance]]; |= Syntax
| param spawn [[BIS_fnc_sceneAreaClearance]]; |SYNTAX=


|p1= [[Object]] - Name of trigger to use as center point.|= Parameter 1
|p1= [[Object]] - Name of trigger to use as center point.|PARAMETER1=
|p2= ''[[Array]] - List of objects that will be kept during cutscene. Optional parameter, default empty array.'' |=
|p2= ''[[Array]] - List of objects that will be kept during cutscene. Optional parameter, default empty array.'' |=
|p3= ''[[Array]] - Of format [[Position]], where to move all unwanted objects. Optional parameter, default [-5000, 10000, 0].'' |=
|p3= ''[[Array]] - Of format [[Position]], where to move all unwanted objects. Optional parameter, default [-5000, 10000, 0].'' |=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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| |= See also
| |SEEALSO=


}}
}}

Revision as of 15:33, 7 April 2019


Hover & click on the images for description

Description

Description:
Removes object clutter within a set trigger, for use within cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param spawn BIS_fnc_sceneAreaClearance;
Parameters:
Object - Name of trigger to use as center point.
Array - List of objects that will be kept during cutscene. Optional parameter, default empty array.
Array - Of format Position, where to move all unwanted objects. Optional parameter, default [-5000, 10000, 0].
Return Value:
Nothing

Examples

Example 1:
0 = [triggerArea1] spawn BIS_fnc_sceneAreaClearance;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 2, 2014 - 16:29 (UTC)
Tryteyker-
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; if((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) = 0) then { _savepos = _unwantedObjectsTempPosition; }; _x setpos _savepos; If statement has double equals (comparison statement) but I'm not good enough to actually get wiki formatting right.