BIS fnc sceneCreateSceneTrigger: Difference between revisions

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|gr1 = Scenes |GROUP1=


|descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName.
|descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName.

Revision as of 11:56, 10 October 2020

Hover & click on the images for description

Description

Description:
Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
Parameters:
sceneName: String - Name of scene to associate with
side: Side - For which side create trigger - which presence then interrupt the scene
timeout: Number - Timeout of interrupt
triggerSize: Number - Size of the trigger
triggerPosition: Array - Where to create the trigger
deleteTrigger: Boolean - If true, trigger will be deleted
Return Value:
Nothing

Examples

Example 1:
["BIS_scene,WEST,5,500,[1337,1337,0],false] call BIS_fnc_sceneCreateSceneTrigger;

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects BIS_fnc_sceneIntruderDetector

Notes

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Notes

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