BIS fnc sceneCreateSceneTrigger: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |exec= call " to " ")
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
Line 5: Line 5:
|version1= 1.00
|version1= 1.00


|gr1 = Scenes
|gr1= Scenes


|descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName.
|descr= Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format '''BIS_SceneIntDetector%1''' where %1 is sceneName.

Revision as of 13:41, 11 April 2021

Hover & click on the images for description

Description

Description:
Create trigger for scene which can interrupt scene with name passed during creating the trigger. Scene name is saved in format BIS_SceneIntDetector%1 where %1 is sceneName.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[sceneName, side, timeout, triggerSize, triggerPosition] call BIS_fnc_sceneCreateSceneTrigger
Parameters:
sceneName: String - Name of scene to associate with
side: Side - For which side create trigger - which presence then interrupt the scene
timeout: Number - Timeout of interrupt
triggerSize: Number - Size of the trigger
triggerPosition: Array - Where to create the trigger
deleteTrigger: Boolean - If true, trigger will be deleted
Return Value:
Nothing

Examples

Example 1:
["BIS_scene,WEST,5,500,[1337,1337,0],false] call BIS_fnc_sceneCreateSceneTrigger;

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects BIS_fnc_sceneIntruderDetector

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note