BIS fnc sceneCreateSoundEntities: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma2 |Game name=
| arma2 |Game name=
Line 7: Line 6:


|gr1 = Scenes |GROUP1=
|gr1 = Scenes |GROUP1=
____________________________________________________________________________________________


| <pre>
| <pre>
Line 27: Line 25:
  *  
  *  
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]]; --> |SYNTAX=
| <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]]; --> |SYNTAX=
Line 34: Line 31:


| |RETURNVALUE=
| |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code></code> |=  
|x1= <code></code> |=  
____________________________________________________________________________________________


| |SEEALSO=
| |SEEALSO=

Revision as of 00:49, 17 January 2021

Hover & click on the images for description

Description

Description:
/*******************************************************************************
 *	version: 	1.0
 *	name:		create sound entities	
 *	description:	creates sound entities(logic objects) and attaches to 
 *			an objects passed as parameter     
 *			After scene end it will detach and delete all created 
 *			sound entities (if scene was executed from scenes
 *			controller.
 *			 	
 *	paramater:	objects - ARRAY of OBJECTS in format without "BIS_" 
 *			prefix. For example, if you have BIS_Cooper in mission 
 *			than parameter will be [Cooper]. Then you can use 
 *			created sound entities as BIS_ZvukCooper say "something"    
 *						 	
 *	return value:	nothing 	
 * 
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section