From Bohemia Interactive Community
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Description
- Description:
/*******************************************************************************
* version: 1.0
* name: create sound entities
* description: creates sound entities(logic objects) and attaches to
* an objects passed as parameter
* After scene end it will detach and delete all created
* sound entities (if scene was executed from scenes
* controller.
*
* paramater: objects - ARRAY of OBJECTS in format without "BIS_"
* prefix. For example, if you have BIS_Cooper in mission
* than parameter will be [Cooper]. Then you can use
* created sound entities as BIS_ZvukCooper say "something"
*
* return value: nothing
*
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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