BIS fnc sceneMiscStuff: Difference between revisions

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{{Function
{{RV|type=function


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1 = Scenes
|game3= tkoh
|version3= 1.00


| <pre>
|game4= arma3
|version4= 0.50
 
|gr1= Scenes
 
|descr= <pre>
/*********************************************************************
/*********************************************************************
Version: 1.0
Version: 1.0
Line 19: Line 27:
6) __excludedObjectsForIntruderDetector - ARRAY of objects - objects will be excluded from intruder detector
6) __excludedObjectsForIntruderDetector - ARRAY of objects - objects will be excluded from intruder detector
RETURNED VALUE:
RETURNED VALUE:
**********************************************************************/
**********************************************************************/</pre>
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
 
{{Wiki|placeholder}}


| <!-- [] call [[BIS_fnc_sceneMiscStuff]]; -->
|s1= <!-- [] call [[BIS_fnc_sceneMiscStuff]] -->


|p1=
|r1=


|
|x1= <!-- <sqf>[] call BIS_fnc_sceneMiscStuff;</sqf> -->


|x1= <code></code>
|seealso=
}}
}}
[[Category:Functions|{{uc:sceneMiscStuff}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneMiscStuff}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneMiscStuff}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneMiscStuff}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneMiscStuff}}]]

Latest revision as of 14:09, 5 May 2022

Hover & click on the images for description

Description

Description:
/*********************************************************************
	Version:	1.0
	Name:		sceneMiscStuff
	DESCRIPTION:	Does the basic minor stuff for scene - cinema borders, map is denied etc.  
	PARAMETERS:	1) _cameraPositions - [[cameraTarget],[cameraPos]] - Coordinates. If BIS_debugScene is true then external camera is activated
			2) _skipInitBlackout - BOOL - if true, initial blackout is skipped
			3) _skipFinalBlackout - BOOL - if true, final blackout is skipped
			4) _noUseCheckTheWeapons - BOOL - if true, checking of weapon before scene is skipped
			5) _noUseLoadingScreen - BOOL - if true, loadingscreen is bypassed
			6) __excludedObjectsForIntruderDetector - ARRAY of objects - objects will be excluded from intruder detector
	RETURNED VALUE:	
**********************************************************************/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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