BIS fnc sceneRotate: Difference between revisions

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m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "\|game1= arma2 \|version1= 1\.([0-9]{2}) " to "|game1= arma2 |version1= 1.$1 |game2= arma2oa |version3= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
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|game1= arma2
|game1= arma2
|version1= 1.00
|version1= 1.00
|game2= arma2oa
|version3= 1.50
|game3= tkoh
|version3= 1.00
|game4= arma3
|version4= 0.50


|gr1= Scenes
|gr1= Scenes

Revision as of 22:58, 16 June 2021

Hover & click on the images for description

Description

Description:
Compute new object coordinates from given center and angle from MOTION BUILDER
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
Parameters:
center: Array - Center position from MOTION BUILDER
centerAngle: Number - Roation of center from MOTION BUILDER
angle: Number - Rotation
iniPosition: Array - Inital position
Return Value:
Array - Array in format [[PositionX,PositionY,PositionZ], Rotation]

Examples

Example 1:
[[1337,1337,0],42,120,[200,200,0]] call BIS_fnc_sceneRotate; // Returns [[1337.15,1334.18,0],-258]

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects

Notes

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