BIS fnc sceneRotate: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2
____________________________________________________________________________________________
|version1= 1.00


| arma2 |= Game name
|game2= arma2oa
|version2= 1.50


|1.00|= Game version
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| <pre>
|game4= arma3
/*********************************************************************
|version4= 0.50
Version: 1.0
Name: sceneRotate
DESCRIPTION: Compute new object coordinates from given center and angle from MOTION BUILDER 
PARAMETERS: center: [x,y,z]; angle: number; init pos [x, y, z]
RETURNED VALUE: coordinates
**********************************************************************/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
|gr1= Scenes
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_sceneRotate]]; --> |SYNTAX=
|descr= Compute new object coordinates from given center and angle from MOTION BUILDER 


|p1= |PARAMETER1=
|s1= [center, centerAngle, angle, iniPosition] call [[BIS_fnc_sceneRotate]]


| |RETURNVALUE=
|p1= center: [[Array]] - center position from MOTION BUILDER 
____________________________________________________________________________________________


|x1= <code></code> |=
|p2= centerAngle: [[Number]] - rotation of center from MOTION BUILDER 
____________________________________________________________________________________________


| |SEEALSO=
|p3= angle: [[Number]] - rotation


}}
|p4= iniPosition: [[Array]] - inital position


<h3 style="display:none">Notes</h3>
|r1= [[Array]] - array in format [<noWiki>[</noWiki>PositionX,PositionY,PositionZ], Rotation]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]]
[[Category:Function Group: Scenes|{{uc:sceneRotate}}]]
}}
[[Category:Functions|{{uc:sceneRotate}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneRotate}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneRotate}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneRotate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sceneRotate}}]]

Latest revision as of 13:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Compute new object coordinates from given center and angle from MOTION BUILDER
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[center, centerAngle, angle, iniPosition] call BIS_fnc_sceneRotate
Parameters:
center: Array - center position from MOTION BUILDER
centerAngle: Number - rotation of center from MOTION BUILDER
angle: Number - rotation
iniPosition: Array - inital position
Return Value:
Array - array in format [[PositionX,PositionY,PositionZ], Rotation]

Examples

Example 1:
[[1337,1337,0], 42, 120, [200,200,0]] call BIS_fnc_sceneRotate; // returns [[1337.15,1334.18,0],-258]

Additional Information

See also:
BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects

Notes

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