BIS fnc sceneSetAnimationsForGroup: Difference between revisions

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m (Can't be of type group.Typed off description but it's lacking.)
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| Plays a range of animations for a specific set of units, intended for use during cutscenes. |= Description
| Plays a range of animations for a specific set of units, intended for use during cutscenes. |DESCRIPTION=
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| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |= Syntax
| param call [[BIS_fnc_sceneSetAnimationsForGroup]]; |SYNTAX=


|p1= [[Array]] - Units that should play animations. |=
|p1= [[Array]] - Units that should play animations. |=
|p2= [[Array]] - Array of animation names (in format [[String]]) to play. |=
|p2= [[Array]] - Array of animation names (in format [[String]]) to play. |=


| [[Boolean]] - Returns true if all animations started. |= Return value
| [[Boolean]] - Returns true if all animations started. |RETURNVALUE=
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| |= See also
| |SEEALSO=


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Revision as of 15:33, 7 April 2019


Hover & click on the images for description

Description

Description:
Plays a range of animations for a specific set of units, intended for use during cutscenes.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_sceneSetAnimationsForGroup;
Parameters:
Array - Units that should play animations.
Array - Array of animation names (in format String) to play.
Return Value:
Boolean - Returns true if all animations started.

Examples

Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

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Notes

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