BIS fnc sceneSetPosFormation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Scenes |GROUP1=")
m (Text replacement - "\[\[Category\:Function Group\: Scenes(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Line 43: Line 43:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Scenes|{{uc:sceneSetPosFormation}}]]
 
[[Category:Functions|{{uc:sceneSetPosFormation}}]]
[[Category:Functions|{{uc:sceneSetPosFormation}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneSetPosFormation}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:sceneSetPosFormation}}]]

Revision as of 13:22, 12 October 2020

Hover & click on the images for description

Description

Description:
Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param spawn BIS_fnc_sceneSetPosFormation;
Parameters:
Array - Array of units involved.
Object - Scene initiator.
Object - Talking partner of scene initiator.
String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
Number - Determines angle offset. Optional parameter, default 0.
Return Value:
Nothing

Examples

Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section