BIS fnc sceneSetPosFormation: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - " *; * +\|p1=" to " |p1=")
Line 17: Line 17:
| Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
| Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.


| param spawn [[BIS_fnc_sceneSetPosFormation]];
| param spawn [[BIS_fnc_sceneSetPosFormation]]


|p1= [[Array]] - Array of units involved.
|p1= [[Array]] - Array of units involved.

Revision as of 21:41, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
Array - Array of units involved.
Object - Scene initiator.
Object - Talking partner of scene initiator.
String - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
Number - True / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
Number - Determines angle offset. Optional parameter, default 0.
Return Value:
Nothing

Examples

Example 1:
0 = [units group player, bluforCommander, player, "HALFCIRCLE",0] spawn BIS_fnc_sceneSetPosFormation;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note