BIS fnc sceneSetPosFormation: Difference between revisions

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|s1= param spawn [[BIS_fnc_sceneSetPosFormation]]
|s1= param spawn [[BIS_fnc_sceneSetPosFormation]]


|p1= [[Array]] - Array of units involved
|p1= [[Array]] - array of units involved


|p2= [[Object]] - Scene initiator
|p2= [[Object]] - scene initiator


|p3= [[Object]] - Talking partner of scene initiator
|p3= [[Object]] - talking partner of scene initiator


|p4= [[String]] - Formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
|p4= [[String]] - formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE


|p5= [[Number]] - true / false in format [[Number]] (0 = false, 1 = true), determines debug mode (showing markers).
|p5= [[Number]] - true / false in format [[Number]] (0 = false, 1 = true), determines debug mode (showing markers).
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[units group player, bluforCommander, player, "HALFCIRCLE", 0] spawn [[BIS_fnc_sceneSetPosFormation]];</code>
|x1= <sqf>[units group player, bluforCommander, player, "HALFCIRCLE", 0] spawn BIS_fnc_sceneSetPosFormation;</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 16:29, 8 November 2023

Hover & click on the images for description

Description

Description:
Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
param spawn BIS_fnc_sceneSetPosFormation
Parameters:
Array - array of units involved
Object - scene initiator
Object - talking partner of scene initiator
String - formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
Number - true / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
Number - (Optional, default 0) - determines angle offset
Return Value:
Nothing

Examples

Example 1:
[units group player, bluforCommander, player, "HALFCIRCLE", 0] spawn BIS_fnc_sceneSetPosFormation;

Additional Information

See also:
See also needed

Notes

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