BIS fnc setCuratorCamera: Difference between revisions

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m (Text replacement - "| Boolean " to "|r1= Boolean ")
m (Text replacement - "\| *(\[.*)(call|spawn)(.*) " to "|s1=$1$2$3 ")
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|Move curator camera to a position and direction. Finished when animation ends.
|Move curator camera to a position and direction. Finished when animation ends.


| [camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]]
|s1=[camPos,targetPos,time] spawn [[BIS_fnc_setCuratorCamera]]


|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]
|p1=camPos: [[Position]] - (Optional, default [[getPosATL]] [[curatorCamera]]) Position, for supported types see [[BIS_fnc_position]]

Revision as of 19:44, 9 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Curator

Syntax

Syntax:
[camPos,targetPos,time] spawn BIS_fnc_setCuratorCamera
Parameters:
camPos: Position - (Optional, default getPosATL curatorCamera) Position, for supported types see BIS_fnc_position
targetPos: Array, Position or Object - (Optional, default vectorDir curatorCamera) Vector dir or target object/position
time: Number or Boolean - (Optional, default 0) Commit time or true to calculate time automatically
Return Value:
Boolean true when done

Examples

Example 1:
[nil,player,5] spawn BIS_fnc_setCuratorCamera;

Additional Information

See also:
Arma 3: CuratorcuratorCamera

Notes

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