BIS fnc setRespawnInventory: Difference between revisions

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| [[:Category:Function Group: Respawn|Respawn functions]], [[BIS_fnc_removeRespawnInventory]] |= See also
| [[:Category:Function Group: Respawn|Respawn functions]], [[BIS_fnc_removeRespawnInventory]], [[BIS_fnc_addRespawnInventory]] |= See also
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Revision as of 11:47, 31 May 2018

Hover & click on the images for description

Description

Description:
Set respawn loadouts.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, inventory] call BIS_fnc_setRespawnInventory
Parameters:
input: Object, Group, Side or Namespace - Target where respawn inventories should be saved
input: Array of strings - Classes from CfgInventory or CfgVehicles
Return Value:
Array - in format:

Examples

Example 1:
[ player, ["B_T_Recon_TL_F"] ] call BIS_fnc_setRespawnInventory;

Additional Information

See also:
Respawn functionsBIS_fnc_removeRespawnInventoryBIS_fnc_addRespawnInventory

Notes

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Notes

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