BIS fnc setRespawnInventory: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Set respawn loadouts.
| Set respawn loadouts.


| [target, inventory] call [[BIS_fnc_setRespawnInventory]]
|s1=[target, inventory] call [[BIS_fnc_setRespawnInventory]]


|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] - Target where respawn inventories should be saved
|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] - Target where respawn inventories should be saved

Revision as of 16:57, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, inventory] call BIS_fnc_setRespawnInventory
Parameters:
target: Namespace, Side, Group or Object - Target where respawn inventories should be saved
inventory: Array of strings - Classes from CfgInventory or CfgVehicles
Return Value:
Array - in format [target, id] used in BIS_fnc_removeRespawnInventory

Examples

Example 1:
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;

Additional Information

See also:
Arma 3: RespawnBIS_fnc_addRespawnInventoryBIS_fnc_removeRespawnInventoryBIS_fnc_getRespawnInventories

Notes

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