BIS fnc setRespawnInventory: Difference between revisions

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|r1= [[Array]] - in format [target, id] used in [[BIS_fnc_removeRespawnInventory]]
|r1= [[Array]] - in format [target, id] used in [[BIS_fnc_removeRespawnInventory]]


|x1= <code>[player, ["B_T_Recon_TL_F"]] [[call]] [[BIS_fnc_setRespawnInventory]];</code>
|x1= <code>[player, ["B_T_Recon_TL_F"]] call [[BIS_fnc_setRespawnInventory]];</code>


|seealso= [[Arma 3: Respawn]] [[BIS_fnc_addRespawnInventory]] [[BIS_fnc_removeRespawnInventory]] [[BIS_fnc_getRespawnInventories]]
|seealso= [[Arma 3: Respawn]] [[BIS_fnc_addRespawnInventory]] [[BIS_fnc_removeRespawnInventory]] [[BIS_fnc_getRespawnInventories]]
}}
}}

Revision as of 17:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Set respawn loadouts.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, inventory] call BIS_fnc_setRespawnInventory
Parameters:
target: Namespace, Side, Group or Object - Target where respawn inventories should be saved
inventory: Array of strings - Classes from CfgInventory or CfgVehicles
Return Value:
Array - in format [target, id] used in BIS_fnc_removeRespawnInventory

Examples

Example 1:
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;

Additional Information

See also:
Arma 3: Respawn BIS_fnc_addRespawnInventory BIS_fnc_removeRespawnInventory BIS_fnc_getRespawnInventories

Notes

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