BIS fnc setUnitInsignia: Difference between revisions

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m (Added Arma 3 version number for multiplayer locality note)
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Multiplayer locality:
Multiplayer locality (As of Arma 3 v1.24):
<br />- Effects of this function are local, it must be executed on all machines.
<br />- Effects of this function are local, it must be executed on all machines.
<br />- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again).
<br />- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again).

Revision as of 15:00, 28 July 2014


Hover & click on the images for description

Description

Description:
/*

	Description:
	Set unit inisgnia (e.g., should insignia on soldiers)

	Parameter(s):
		0: OBJECT
		2: STRING - CfgUnitInsignia class

	Returns:
	BOOL - true if insignia was set
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

Bottom Section

Posted on July 28, 2014 - 12:58 (UTC)
Sxp2hiiigh
Multiplayer locality (As of Arma 3 v1.24):
- Effects of this function are local, it must be executed on all machines.
- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again).

This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress):
[[player, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;