BIS fnc shakeMap: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[2,20,[[getMarkerPos]] "BIS_markerExtraction0"] [[call]] [[BIS_fnc_shakeMap]];</code>
|x1= <code>[2,20,getMarkerPos "BIS_markerExtraction0"] [[call]] [[BIS_fnc_shakeMap]];</code>


|x2= <code>[2,20,[[getPos]] [[player]]] [[call]] [[BIS_fnc_shakeMap]];</code>
|x2= <code>[2,20,getPos [[player]]] [[call]] [[BIS_fnc_shakeMap]];</code>


|seealso= [[BIS_fnc_shakeMapEH]]
|seealso= [[BIS_fnc_shakeMapEH]]
}}
}}

Revision as of 22:38, 12 July 2022

Hover & click on the images for description

Description

Description:
"Camera shake" function for the map. Shakes the map for a given amount of time with a given amount of force around the given camera center. Exits if map is not open.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[duration, magnitude, center] call BIS_fnc_shakeMap
Parameters:
duration: Number - Duration of the effect
magnitude: Number - Magnitude of the shaking force
center: Array - Center position of the effect
Return Value:
Nothing

Examples

Example 1:
[2,20,getMarkerPos "BIS_markerExtraction0"] call BIS_fnc_shakeMap;
Example 2:
[2,20,getPos player] call BIS_fnc_shakeMap;

Additional Information

See also:
BIS_fnc_shakeMapEH

Notes

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