BIS fnc showCuratorAttributes: Difference between revisions

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m (Text replacement - "Curator" to "Arma 3: Curator")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.16


|1.16
|gr1= Curator


|gr1 = Curator
|descr= Show attributes window of an entity. When no attributes are available, no window is opened.


| Show attributes window of an entity. When no attributes are available, no window is opened.
|s1= [target] call [[BIS_fnc_showCuratorAttributes]]


| [target] call [[BIS_fnc_showCuratorAttributes]]
|p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - entity whose attributes should be shown


|p1= target: [[Object]], [[Group]], [[Array]] (Waypoint) or [[String]] - Entity whose attributes should be shown
|r1= [[Boolean]] - [[true]] if windows was opened


| [[Boolean]] - [[true]] if windows was opened
|x1= <sqf>[BIS_vehicle] call BIS_fnc_showCuratorAttributes;</sqf>


|x1= <code>[BIS_vehicle] [[call]] [[BIS_fnc_showCuratorAttributes]];</code>
|seealso= [[Arma 3: Curator]]
 
| [[Arma 3: Curator]]
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:showCuratorAttributes}}]]

Latest revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Show attributes window of an entity. When no attributes are available, no window is opened.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[target] call BIS_fnc_showCuratorAttributes
Parameters:
target: Object, Group, Array (Waypoint) or String - entity whose attributes should be shown
Return Value:
Boolean - true if windows was opened

Examples

Example 1:
[BIS_vehicle] call BIS_fnc_showCuratorAttributes;

Additional Information

See also:
Arma 3: Curator

Notes

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